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Old Jul 30, 2007, 01:51 AM // 01:51   #21
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I prefer Hunters over Screaming , it's cheaper , with a better recharge and much easier to apply (IMO of course). It does do a bit less damage but has the benefit of longer bleeding.

I generally run a BA/AP build in AB unless i'm with a Ranger guildmate when I'll change to Cripshot and let him BA/AP. Both builds together can be a royal pain in the arse.
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Old Jul 30, 2007, 08:04 AM // 08:04   #22
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I use these attributes:

12 Expertise (10+2+1)
12 Marksmanship (11+1)
12 Wilderness Survival (11+1)

I think this puts the Crippling Shot at around 7 secs then gives you something like 7 secs for Natual Stride and 11 secs for Apply Poison, then theres the option of a Crippling Mod.

If I play this I would want the team to take benefit from it, like warriors to chase dow targets, and monks to kite easier, then you interrupt casters with a Shortbow or Recurve Bow.
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Old Jul 31, 2007, 12:12 AM // 00:12   #23
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Well i just say:

Good job on the guide. I play crip shot myself for a while now and i play it the same as you. Nice guide for anyone who wants to start Ranger

why: because ranger is most enjoyable class to play in GW imo :P
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Old Aug 02, 2007, 06:45 AM // 06:45   #24
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Quote:
Originally Posted by Dorling
I use these attributes:

12 Expertise (10+2+1)
12 Marksmanship (11+1)
12 Wilderness Survival (11+1)

I think this puts the Crippling Shot at around 7 secs then gives you something like 7 secs for Natual Stride and 11 secs for Apply Poison, then theres the option of a Crippling Mod.

If I play this I would want the team to take benefit from it, like warriors to chase dow targets, and monks to kite easier, then you interrupt casters with a Shortbow or Recurve Bow.
11-11-10 is impossible
10+2+1=12?

Surely you mean something like, 10+2, 11+1, 10+1+1 if you're going for a 12-12-12 split.
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Old Aug 02, 2007, 10:01 AM // 10:01   #25
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Ah yeh my bad, either way I have three 12s.
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Old Aug 03, 2007, 06:10 PM // 18:10   #26
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Quote:
Originally Posted by moriz
as for screaming shot vs hunter's shot, i find that the condition for hunter's shot very easy to meet, and allows me to stay out of caster range. screaming shot is just too unwieldy overall because of the constant movement in AB.
Not to mention, Hunter's Shot costs half the energy in what is already a very energy-intensive build. As for the bleeding condition on it, it is seriously easy to land it in PvP if you're paying close attention to your target. There's just something about being Crippled that seems to make people want to try to run away..
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Old Aug 09, 2007, 05:55 PM // 17:55   #27
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because i dont have nightfall, i replaced mending touch and natural stride with mend aliment and dodge, isnt as powerful but still works.
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Old Aug 14, 2007, 10:43 PM // 22:43   #28
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i agree that this build can be effective at shutting down fairly mindless wammos, and due to the unblockable snare and running/healing abilities its a tough nut to crack. It is, therefore, an extremely effective ranger AB build.

But i don't agree with the idea that this coupled with the BA build are the only viable AB options. A barrage ranger (although a particularly crude instrument) is incredibly effective in AB, as long as its run efficiently its a very viable choice for a ranger.
The grenths grasp ranger seems a viable alternative to the cipshot ranger, with longer cripple times and the ability to simultaneously interrupt and cripple, seems to put it up there with your discussed build.

there is also something to be said for the poison arrow/barbed arrow builds. and the kindle/conjure build can be effictive also.

Whilst you have dismissed the non-bow using rangers as not really rangers, i would put it to you that the ranger's strength lies in its utility aspect. Thumpers had their day, touchers are definately having theirs. My personal favourite AB build at the moment is the packhunter build, using a spear. poisonous bite, blazing spear and merciless spear provide useful AB conditions. Whilst spear of lightning and tigers fury allow for a high DPS. heal as one is an incredible heal for a ranger, and with the new boost to run as one mobility around the battlefield is a breeze. I use a zealous spear for great energy management.

sure, cripshots have their place, but its well worth considering more builds before entering the AB arena.
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Old Sep 11, 2007, 11:45 PM // 23:45   #29
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made one small change to the guide. after some testing, i deem sloth hunter's shot to be extremely potent on a cripshot. using this skill in place of hunter's shot, my cripshot can achieve a damage output similar to a BA ranger while still maintaining the great snaring action of crippling shot. use it in the same way as hunter's shot. that is, shoot it at the back of fleeing opponents for the awesome 93 damage criticals on softies.

distilledwill:
while the builds you proposed are effective, they are not as effective as the BA and cripshot. most of your suggestions are based on damage alone. while damage is always good to have, i would like to point out that there's no lack of damage in AB already. however, the addition of more disruption and snaring is more valuable.

Last edited by moriz; Sep 11, 2007 at 11:47 PM // 23:47..
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Old Sep 12, 2007, 05:11 AM // 05:11   #30
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I would probably go with pindown and use punishing shot.I would think about touchies and any others that are good at pinning down.Then you can use dshot or savage along with punishing.My choice of prep would be apply poison maybe barbed.
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Old Sep 12, 2007, 04:28 PM // 16:28   #31
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Quote:
Originally Posted by Age
I would probably go with pindown and use punishing shot.I would think about touchies and any others that are good at pinning down.Then you can use dshot or savage along with punishing.My choice of prep would be apply poison maybe barbed.
Until about the 20th time a Touch Ranger blocks Pin Down, resulting in your death.

To compare:
Punishing: Interrupt, a bit of extra damage.
Crippling: Unblockable, 1-second recharging cripple.
Burning: 5 second burn, 5 second recharge ( !), around +30-ish extra damage.

So my point is, why Punishing Shot?
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Old Sep 13, 2007, 08:36 PM // 20:36   #32
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Tbh d-shot > Punishing shot
I generally run +5e bows not 15^50 as you suggested. Damage really isn't the point.
Other than that it all looks pretty good.
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Old Sep 13, 2007, 08:50 PM // 20:50   #33
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Quote:
Originally Posted by iridescentfyre
Until about the 20th time a Touch Ranger blocks Pin Down, resulting in your death.

To compare:
Punishing: Interrupt, a bit of extra damage.
Crippling: Unblockable, 1-second recharging cripple.
Burning: 5 second burn, 5 second recharge ( !), around +30-ish extra damage.

So my point is, why Punishing Shot?
The reason is I ususally run Kindle as my favourite prep in pve so with punishing I get the same effect as BA with an interrupt.I capped it way before cripshot and I am so use to it although the recharge time is longer than cripshot but with pindown that lasts longer.

How would a touchie block pindown with escape or dodge.It wouldn't result in my death as I would have dodge or zojan's(sp)haste.
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Old Sep 14, 2007, 12:48 AM // 00:48   #34
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age, you've been playing GW much longer than i have... but somehow, you don't even have a quarter of my skill and knowledge. why is that, i wonder?

just in cause you haven't noticed... escape and dodge both block, and pin down is not unblockable.

and ummm *cough* punishing shot+kindle != burning arrow.... and we're talking about cripshots here.

Quote:
I generally run +5e bows not 15^50 as you suggested. Damage really isn't the point.
i run a +5e bow as well, on my weapon swap. we all have 4 swaps for a reason.
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Old Sep 14, 2007, 09:53 PM // 21:53   #35
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I just replying to iridescentfyre post and was wondering how can a touchie avoid pindown.I have just as about as much skill as you but I hardly use cripshot mostly because I pve.I will let you continue on.

Capping my name would be nice.
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Old Sep 14, 2007, 09:58 PM // 21:58   #36
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Quote:
Originally Posted by Age
I just replying to iridescentfyre post and was wondering how can a touchie avoid pindown.
Quote:
Originally Posted by Age
I have just as about as much skill as you
lying is generally very transparent to the trained observer. however, you managed to be equally transparent while lying over the internet. congrats.
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Old Sep 14, 2007, 10:05 PM // 22:05   #37
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I am not lieing here honestly you can take it that way but I am not.
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Old Sep 15, 2007, 09:46 PM // 21:46   #38
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Quote:
Originally Posted by Age
I just replying to iridescentfyre post and was wondering how can a touchie avoid pindown.
Well,

-Block-

...that's how.
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Old Sep 16, 2007, 06:58 AM // 06:58   #39
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Punishing is not needed when you could easily play Savage+D-Shot to achieve the goal you seek.

If you plan to do damage go BA or [skill]Prepared Shot[/skill]. That's what real damage in elite for a ranger is about. In the case of crip shot, you can essentially run a similar bar for either a BA or PS ranger while only swapping elites from your bar.

[skill]Mending Touch[/skill][skill]Savage Shot[/skill][wiki]Sloth Hunter's Shot[/wiki][skill]Prepared Shot[/skill][skill]Troll Unguent[/skill][skill]Throw Dirt[/skill][skill]Apply Poison[/skill][skill]Natural Stride[/skill]

The example bar is very interchangeable and exactly what I ran in AB last night for an easy 10k in Kurzick faction without a lose(Had some solid teams last night). I longbowed them to death when they thought they were out of my range...Sloth Hunter+Savage=GG.
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Old Sep 18, 2007, 05:59 AM // 05:59   #40
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bow damage is NOT useless and its well worth sacrificing some max health in AB where battles generally dont have organized teams that will spike you and theres no DP
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